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Friday, January 11, 2013

C++ INTERVIEW QUESTIONS FOR FRESHERS WITH ANSWERS PAPER 5


What is overloading??
With the C++ language, you can overload functions and operators. Overloading is the practice of supplying more than one definition for a given function name in the same scope.
- Any two functions in a set of overloaded functions must have different argument lists.
- Overloading functions with argument lists of the same types, based on return type alone, is an error. 
What is Overriding?
To override a method, a subclass of the class that originally declared the method must declare a method with the same name, return type (or a subclass of that return type), and same parameter list.
The definition of the method overriding is:
· Must have same method name.
· Must have same data type.
· Must have same argument list.
Overriding a method means that replacing a method functionality in child class. To imply overriding functionality we need parent and child classes. In the child class you define the same method signature as one defined in the parent class.

What is "this" pointer?
The this pointer is a pointer accessible only within the member functions of a class, struct, or union type. It points to the object for which the member function is called. Static member functions do not have a this pointer.
When a nonstatic member function is called for an object, the address of the object is passed as a hidden argument to the function. For example, the following function call
myDate.setMonth( 3 );
can be interpreted this way:
setMonth( &myDate, 3 );
The object's address is available from within the member function as the this pointer. It is legal, though unnecessary, to use the this pointer when referring to members of the class.

What happens when you make call "delete this;" ??
The code has two built-in pitfalls. First, if it executes in a member function for an extern, static, or automatic object, the program will probably crash as soon as the delete statement executes. There is no portable way for an object to tell that it was instantiated on the heap, so the class cannot assert that its object is properly instantiated. Second, when an object commits suicide this way, the using program might not know about its demise. As far as the instantiating program is concerned, the object remains in scope and continues to exist even though the object did itself in. Subsequent dereferencing of the pointer can and usually does lead to disaster.
You should never do this. Since compiler does not know whether the object was allocated on the stack or on the heap, "delete this" could cause a disaster.

How virtual functions are implemented C++?
Virtual functions are implemented using a table of function pointers, called the vtable.  There is one entry in the table per virtual function in the class.  This table is created by the constructor of the class.  When a derived class is constructed, its base class is constructed first which creates the vtable.  If the derived class overrides any of the base classes virtual functions, those entries in the vtable are overwritten by the derived class constructor.  This is why you should never call virtual functions from a constructor: because the vtable entries for the object may not have been set up by the derived class constructor yet, so you might end up calling base class implementations of those virtual functions

What is name mangling in C++??
The process of encoding the parameter types with the function/method name into a unique name is called name mangling. The inverse process is called demangling.
For example Foo::bar(int, long) const is mangled as `bar__C3Fooil'.
For a constructor, the method name is left out. That is Foo::Foo(int, long) const is mangled as `__C3Fooil'.

What is the difference between a pointer and a reference?
A reference must always refer to some object and, therefore, must always be initialized; pointers do not have such restrictions. A pointer can be reassigned to point to different objects while a reference always refers to an object with which it was initialized.

How are prefix and postfix versions of operator++() differentiated?
The postfix version of operator++() has a dummy parameter of type int. The prefix version does not have dummy parameter.

What is the difference between const char *myPointer and char *const myPointer?
Const char *myPointer is a non constant pointer to constant data; while char *const myPointer is a constant pointer to non constant data.

How can I handle a constructor that fails?
throw an exception. Constructors don't have a return type, so it's not possible to use return codes. The best way to signal constructor failure is therefore to throw an exception.

How can I handle a destructor that fails?
Write a message to a log-file. But do not throw an exception.
The C++ rule is that you must never throw an exception from a destructor that is being called during the "stack unwinding" process of another exception. For example, if someone says throw Foo(), the stack will be unwound so all the stack frames between the throw Foo() and the } catch (Foo e) { will get popped. This is called stack unwinding.
During stack unwinding, all the local objects in all those stack frames are destructed. If one of those destructors throws an exception (say it throws a Bar object), the C++ runtime system is in a no-win situation: should it ignore the Bar and end up in the } catch (Foo e) { where it was originally headed? Should it ignore the Foo and look for a } catch (Bar e) { handler? There is no good answer -- either choice loses information.
So the C++ language guarantees that it will call terminate() at this point, and terminate() kills the process. Bang you're dead. 
What is Virtual Destructor?
Using virtual destructors, you can destroy objects without knowing their type - the correct destructor for the object is invoked using the virtual function mechanism. Note that destructors can also be declared as pure virtual functions for abstract classes.
if someone will derive from your class, and if someone will say "new Derived", where "Derived" is derived from your class, and if someone will say delete p, where the actual object's type is "Derived" but the pointer p's type is your class.

Can you think of a situation where your program would crash without reaching the breakpoint which you set at the beginning of main()?
C++ allows for dynamic initialization of global variables before main() is invoked. It is possible that initialization of global will invoke some function. If this function crashes the crash will occur before main() is entered. 

Name two cases where you MUST use initialization list as opposed to assignment in constructors.
Both non-static const data members and reference data members cannot be assigned values; instead, you should use initialization list to initialize them. 

Can you overload a function based only on whether a parameter is a value or a reference?
No. Passing by value and by reference looks identical to the caller. 

What are the differences between a C++ struct and C++ class?
The default member and base class access specifiers are different.
The C++ struct has all the features of the class. The only differences are that a struct defaults to public member access and public base class inheritance, and a class defaults to the private access specifier and private base class inheritance. 

What does extern "C" int func(int *, Foo) accomplish?
It will turn off "name mangling" for func so that one can link to code compiled by a C compiler. 

How do you access the static member of a class?
::

What is multiple inheritance(virtual inheritance)? What are its advantages and disadvantages?
Multiple Inheritance is the process whereby a child can be derived from more than one parent class. The advantage of multiple inheritance is that it allows a class to inherit the functionality of more than one base class thus allowing for modeling of complex relationships. The disadvantage of multiple inheritance is that it can lead to a lot of confusion(ambiguity) when two base classes implement a method with the same name.

What are the access privileges in C++? What is the default access level?
The access privileges in C++ are private, public and protected. The default access level assigned to members of a class is private. Private members of a class are accessible only within the class and by friends of the class. Protected members are accessible by the class itself and it's sub-classes. Public members of a class can be accessed by anyone.

What is a nested class? Why can it be useful?
A nested class is a class enclosed within the scope of another class. For example:
  //  Example 1: Nested class
  //
  class OuterClass
  {
    class NestedClass
    {
      // ...
    };
    // ...
  };
Nested classes are useful for organizing code and controlling access and dependencies. Nested classes obey access rules just like other parts of a class do; so, in Example 1, if NestedClass is public then any code can name it as OuterClass::NestedClass. Often nested classes contain private implementation details, and are therefore made private; in Example 1, if NestedClass is private, then only OuterClass's members and friends can use NestedClass.
When you instantiate as outer class, it won't instantiate inside class.
What is a local class? Why can it be useful?
local class is a class defined within the scope of a function -- any function, whether a member function or a free function. For example:
  //  Example 2: Local class
  //
  int f()
  {
    class LocalClass
    {
      // ...
    };
    // ...
  };
Like nested classes, local classes can be a useful tool for managing code dependencies.

Can a copy constructor accept an object of the same class as parameter, instead of reference of the object?
 
No. It is specified in the definition of the copy constructor itself. It should generate an error if a programmer specifies a copy constructor with a first argument that is an object and not a reference.

What is the difference between declaration and definition? 

The declaration tells the compiler that at some later point we plan to present the definition of this declaration.
E.g.: void stars () //function declaration 
The definition contains the actual implementation.
E.g.: void stars () // declarator
{
for(int j=10; j > =0; j--) //function body
cout << *;
cout << endl; }


Does c++ support multilevel and multiple inheritance? 
Yes.

What is a template? 
Templates allow to create generic functions that admit any data type as parameters and return value without having to overload the function with all the possible data types. Until certain point they fulfill the functionality of a macro. Its prototype is any of the two following ones:

template function_declaration; template function_declaration;
The only difference between both prototypes is the use of keyword class or typename, its use is indistinct since both expressions have exactly the same meaning and behave exactly the same way.


Define a constructor - What it is and how it might be called (2 methods). 
Answer1
constructor is a member function of the class, with the name of the function being the same as the class name. It also specifies how the object should be initialized. 

Ways of calling constructor:
1) Implicitly: automatically by complier when an object is created.
2) Calling the constructors explicitly is possible, but it makes the code unverifiable.

Answer2
class Point2D{
int x; int y;
public Point2D() : x(0) , y(0) {} //default (no argument) constructor
};

main(){

Point2D MyPoint; // Implicit Constructor call. In order to allocate memory on stack, the default constructor is implicitly called.

Point2D * pPoint = new Point2D(); // Explicit Constructor call. In order to allocate memory on HEAP we call the default constructor.
 

C++ INTERVIEW QUESTIONS FOR FRESHERS WITH ANSWERS PAPER 4


What is constructor or ctor?
Constructor creates an object and initializes it. It also creates vtable for virtual functions. It is different from other methods in a class.

What is destructor?
Destructor usually deletes any extra resources allocated by the object. 

What is default constructor?
Constructor with no arguments or all the arguments has default values.

What is copy constructor?
Constructor which initializes the it's object member variables ( by shallow copying) with another object of the same class. If you don't implement one in your class then compiler implements one for you.
for example:
Boo Obj1(10); // calling Boo constructor
Boo Obj2(Obj1); // calling boo copy constructor
Boo Obj2 = Obj1;// calling boo copy constructor

When are copy constructors called?
Copy constructors are called in following cases:
a) when a function returns an object of that class by value
b) when the object of that class is passed by value as an argument to a function
c) when you construct an object based on another object of the same class
d) When compiler generates a temporary object

What is assignment operator?
Default assignment operator handles assigning one object to another of the same class. Member to member copy (shallow copy)

What are all the implicit member functions of the class? Or what are all the functions which compiler implements for us if we don't define one.??
default ctor
copy ctor
assignment operator
default destructor
address operator

What is conversion constructor?
constructor with a single argument makes that constructor as conversion ctor and it can be used for type conversion.
for example:
class Boo
{
  public:
    Boo( int i );
};
Boo BooObject = 10 ; // assigning int 10 Boo object
What is conversion operator??
class can have a public method for specific data type conversions.
for example:
class Boo
{
  double value;
  public:
    Boo(int i )
    operator double()
    {
  return value;
    }
};
Boo BooObject;
double i  = BooObject; // assigning object to variable i of type double. now conversion  operator gets called to assign the value.
What is diff between malloc()/free() and new/delete?
malloc allocates memory for object in heap but doesn't invoke object's constructor to initiallize the object.
new allocates memory and also invokes constructor to initialize the object.
malloc() and free() do not support object semantics
Does not construct and destruct objects
string * ptr = (string *)(malloc (sizeof(string)))
Are not safe
Does not calculate the size of the objects that it construct
Returns a pointer to void
int *p = (int *) (malloc(sizeof(int)));
int *p = new int;
Are not extensible
new and delete can be overloaded in a class 
"delete" first calls the object's termination routine (i.e. its destructor) and then releases the space the object occupied on the heap memory. If an array of objects was created using new, then delete must be told that it is dealing with an array by preceding the name with an empty []:-
Int_t *my_ints = new Int_t[10];
...
delete []my_ints;

what is the diff between "new" and "operator new" ?

"operator new" works like malloc.
What is difference between template and macro??
There is no way for the compiler to verify that the macro parameters are of compatible types. The macro is expanded without any special type checking.
If macro parameter has a postincremented variable ( like c++ ), the increment is performed two times.
Because macros are expanded by the preprocessor, compiler error messages will refer to the expanded macro, rather than the macro definition itself. Also, the macro will show up in expanded form during debugging.
for example:
Macro:
#define min(i, j) (i < j ? i : j)
template:
template
T min (T i, T j)
{
return i < j ? i : j;
}
What are C++ storage classes?
auto
register
static
extern
auto: the default. Variables are automatically created and initialized when they are defined and are destroyed at the end of the block containing their definition. They are not visible outside that block
register: a type of auto variable. a suggestion to the compiler to use a CPU register for performance
static: a variable that is known only in the function that contains its definition but is never destroyed and retains its value between calls to that function. It exists from the time the program begins execution
extern: a static variable whose definition and placement is determined when all object and library modules are combined (linked) to form the executable code file. It can be visible outside the file where it is defined.
What are storage qualifiers in C++ ?
They are..
const
volatile
mutable
Const keyword indicates that memory once initialized, should not be altered by a program.
volatile keyword indicates that the value in the memory location can be altered even though nothing in the program
code modifies the contents. for example if you have a pointer to hardware location that contains the time, where hardware changes the value of this pointer variable and not the program. The intent of this keyword to improve the optimization ability of the compiler.   
mutable keyword indicates that particular member of a structure or class can be altered even if a particular structure variable, class, or class member function is constant.
struct data
{
char name[80];
mutable double salary;
}
const data MyStruct = { "Satish Shetty", 1000 }; //initlized by complier
strcpy ( MyStruct.name, "Shilpa Shetty"); // compiler error
MyStruct.salaray = 2000 ; // complier is happy allowed
What is reference ??
reference is a name that acts as an alias, or alternative name, for a previously defined variable or an object.
prepending variable with "&" symbol makes it as reference.
for example:
int a;
int &b = a;
 
What is passing by reference?
Method of passing arguments to a function which takes parameter of type reference.
for example:
void swap( int & x, int & y )
{
 int temp = x;
 x = y;
 y = temp;
 
}
int a=2, b=3;
swap( a, b );
Basically, inside the function there won't be any copy of the arguments "x" and "y" instead they refer to original variables a and b. so no extra memory needed to pass arguments and it is more efficient.
When do use "const" reference arguments in function?
a) Using const protects you against programming errors that inadvertently alter data.
b) Using const allows function to process both const and non-const actual arguments, while a function without const in the prototype can only accept non constant arguments.
c) Using a const reference allows the function to generate and use a temporary variable appropriately.
When are temporary variables created by C++ compiler?
Provided that function parameter is a "const reference", compiler generates temporary variable in following 2 ways.
a) The actual argument is the correct type, but it isn't Lvalue
double Cube(const double & num)
{
  num = num * num * num;
  return num;
}
double temp = 2.0;
double value = cube(3.0 + temp); // argument is a expression and not a Lvalue;
b) The actual argument is of the wrong type, but of a type that can be converted to the correct type
long temp = 3L;
double value = cuberoot ( temp); // long to double conversion
What is virtual function?
When derived class overrides the base class method by redefining the same function, then if client wants to access redefined the method from derived class through a pointer from base class object, then you must define this function in base class as virtual function.
class parent
{
   void Show()
{
cout << "i'm parent" << endl;
}
};
class child: public parent
{
   void Show()
{
cout << "i'm child" << endl;
}
};
parent * parent_object_ptr = new child;
parent_object_ptr->show() // calls parent->show() i 
now we goto virtual world...
class parent
{
   virtual void Show()
{
cout << "i'm parent" << endl;
}
};
class child: public parent
{
   void Show()
{
cout << "i'm child" << endl;
}
};
parent * parent_object_ptr = new child;
parent_object_ptr->show() // calls child->show() 

What is pure virtual function? or what is abstract class?
When you define only function prototype in a base class without implementation and do the complete implementation in derived class. This base class is called abstract class and client won't able to instantiate an object using this base class.
You can make a pure virtual function or abstract class this way..
class Boo
{
void foo() = 0;
}
Boo MyBoo; // compilation error

What is Memory alignment??
The term alignment primarily means the tendency of an address pointer value to be a multiple of some power of two. So a pointer with two byte alignment has a zero in the least significant bit. And a pointer with four byte alignment has a zero in both the two least significant bits. And so on. More alignment means a longer sequence of zero bits in the lowest bits of a pointer.
What problem does the namespace feature solve?
Multiple providers of libraries might use common global identifiers causing a name collision when an application tries to link with two or more such libraries. The namespace feature surrounds a library's external declarations with a unique namespace that eliminates the potential for those collisions.
namespace [identifier] { namespace-body }
A namespace declaration identifies and assigns a name to a declarative region.
The identifier in a namespace declaration must be unique in the declarative region in which it is used. The identifier is the name of the namespace and is used to reference its members.

What is the use of 'using' declaration?
A using declaration makes it possible to use a name from a namespace without the scope operator. 

What is an Iterator class?
A class that is used to traverse through the objects maintained by a container class. There are five categories of iterators: input iterators, output iterators, forward iterators, bidirectional iterators, random access. An iterator is an entity that gives access to the contents of a container object without violating encapsulation constraints. Access to the contents is granted on a one-at-a-time basis in order. The order can be storage order (as in lists and queues) or some arbitrary order (as in array indices) or according to some ordering relation (as in an ordered binary tree). The iterator is a construct, which provides an interface that, when called, yields either the next element in the container, or some value denoting the fact that there are no more elements to examine. Iterators hide the details of access to and update of the elements of a container class. Something like a pointer. 

What is a dangling pointer?
A dangling pointer arises when you use the address of an object after its lifetime is over. This may occur in situations like returning addresses of the automatic variables from a function or using the address of the memory block after it is freed.

What do you mean by Stack unwinding?
It is a process during exception handling when the destructor is called for all local objects in the stack between the place where the exception was thrown and where it is caught.

Name the operators that cannot be overloaded??
sizeof, ., .*, .->, ::, ?: 
What is a container class? What are the types of container classes?
A container class is a class that is used to hold objects in memory or external storage. A container class acts as a generic holder. A container class has a predefined behavior and a well-known interface. A container class is a supporting class whose purpose is to hide the topology used for maintaining the list of objects in memory. When a container class contains a group of mixed objects, the container is called a heterogeneous container; when the container is holding a group of objects that are all the same, the container is called a homogeneous container. 

What is inline function??
The __inline keyword tells the compiler to substitute the code within the function definition for every instance of a function call. However, substitution occurs only at the compiler's discretion. For example, the compiler does not inline a function if its address is taken or if it is too large to inline.
    

C++ INTERVIEW QUESTIONS FOR FRESHERS WITH ANSWERS PAPER 3



41. Name the operators that cannot be overloaded?
Ans: sizeof, ., .*, .->, ::, ?:


42. What is an adaptor class or Wrapper class?

Ans: A class that has no functionality of its own. Its member functions hide the use of a third party software component or an object with the non-compatible interface or a non-object-oriented implementation.


43. What is a Null object?
Ans: It is an object of some class whose purpose is to indicate that a real object of that class does not exist. One common use for a null object is a return value from a member function that is supposed to return an object with some specified properties but cannot find such an object.


44. What is class invariant?
Ans: A class invariant is a condition that defines all valid states for an object. It is a logical condition to ensure the correct working of a class. Class invariants must hold when an object is created, and they must be preserved under all operations of the class. In particular all class invariants are both preconditions and post-conditions for all operations or member functions of the class.


45. What is a dangling pointer?
Ans: A dangling pointer arises when you use the address of an object after its lifetime is over. This may occur in situations like returning addresses of the automatic variables from a function or using the address of the memory block after it is freed. Example: The following code snippet shows this:
class Sample
{
public:
int *ptr;
Sample(int i)
{
ptr = new int(i);
}
~Sample()
{
delete ptr;
}
void PrintVal()
{
cout << “The value is ” << *ptr;
}
};
void SomeFunc(Sample x)
{
cout << “Say i am in someFunc ” << endl;
}
int main()
{
Sample s1= 10;
SomeFunc(s1);
s1.PrintVal();
}
In the above example when PrintVal() function is called it is called by the pointer that has been freed by the destructor in SomeFunc.


46. Differentiate between the message and method?
Ans:
Message:
Objects communicate by sending messages to each other.
A message is sent to invoke a method.

Method
Provides response to a message and it is an implementation of an operation


47. How can we access protected and private members of a class?
Ans: In the case of members protected and private, these could not be accessed from outside the same class at which they are declared. This rule can be transgressed with the use of the friend keyword in a class, so we can allow an external function to gain access to the protected and private members of a class.


48. Can you handle exception in C++?
Ans: Yes we can handle exception in C++ using keyword: try, catch and throw. Program statements that we want to monitor for exceptions are contained in a try block. If an exception occurs within the try block, it is thrown (using throw).The exception is caught, using catch, and processed.


49. What is virtual function?
Ans: A virtual function is a member function that is declared within a base class and
redefined by a derived class .To create a virtual function, the function declaration in the base class is preceded by the keyword virtual.


What is virtual function?
When derived class overrides the base class method by redefining the same function, then if client wants to access redefined the method from derived class through a pointer from base class object, then you must define this function in base class as virtual function.
class parent
{
   void Show()
{
cout << "i'm parent" << endl;
}
};
class child: public parent
{
   void Show()
{
cout << "i'm child" << endl;
}
};
parent * parent_object_ptr = new child;
parent_object_ptr->show() // calls parent->show() i 
now we goto virtual world...
class parent
{
   virtual void Show()
{
cout << "i'm parent" << endl;
}
};
class child: public parent
{
   void Show()
{
cout << "i'm child" << endl;
}
};
parent * parent_object_ptr = new child;
parent_object_ptr->show() // calls child->show() 


50. What do you mean by early binding?
Ans:Early binding refers to the events that occur at compile time. Early binding occurs when
all information needed to call a function is known at compile time. Examples of early binding include normal function calls, overloaded function calls, and overloaded operators. The advantage of early binding is efficiency.


51. What do you mean by late binding?
Ans: Late binding refers to function calls that are not resolved until run time. Virtual functions are used to achieve late binding. When access is via a base pointer or reference, the virtual function actually called is determined by the type of object pointed to by the pointer.


52What is a friend function?
A friend function is used in object-oriented programming to allow access to private or protected data in a class from outside the class. Normally a function which is not a member of a class cannot access such information; neither can an external class. ...
friend funtion is used to access to protected and public data.
is denoted as:
this function defination is inside the class only.without using scoperesolution operator.
friend functionname(args)
{
-------//function defination
-------}

What is difference between template and macro??
There is no way for the compiler to verify that the macro parameters are of compatible types. The macro is expanded without any special type checking.
If macro parameter has a postincremented variable ( like c++ ), the increment is performed two times.
Because macros are expanded by the preprocessor, compiler error messages will refer to the expanded macro, rather than the macro definition itself. Also, the macro will show up in expanded form during debugging.
for example:
Macro:
#define min(i, j) (i < j ? i : j)
template:
template
T min (T i, T j)
{
return i < j ? i : j;
}

C++ INTERVIEW QUESTIONS FOR FRESHERS WITH ANSWERS PAPER 2



What do you mean by polymorphism?
Poly" means "many" and "morph" means "form". Polymorphism is the ability of an object (or reference) to assume (be replaced by) or become many different forms of object.
Example: function overloading, function overriding, virtual functions. Another example can be a plus ‘+’ sign, used for adding two integers or for using it to concatenate two strings.

it is the important concept of OOP, from the greek concept
'poly' means many 'morphism' form ,from this the definition 
is "the ability to take more than one form"
 
EXAMPLE:
method overloading(static polymorphism...early binding)
method overriding(dynamic polymorphism...late binding)
 
There are two types of polymorphism one is compile time polymorphism and the other is run time polymorphism. Compile time polymorphism is functions and operators overloading. Runtime time polymorphism is done using inheritance and virtual functions.

Give an example of polymorphism with code
Example:
Public Class Calc
{
public void fnMultiply(int x, int y)
{ return x * y; }
public void fnMultiply(int x, int y, int z)
{ return x * y * z; }
}
...
...
Calc obj;
int Result;
Result = obj.fnMultiply(2,3,4); // The second fnMultiply would be called
Result = obj.fnMultiply(3,4); // The first fnMultiply would be called
//Here, the call depends on the number of parameters passed, polymorphism is achieved using overloading


Oops:
Object-oriented programming (OOP) is a programming language model organized around "objects" rather than "actions" and data rather than logic. Historically, a program has been viewed as a logical procedure that takes input data, processes it, and produces output data.
  1. Public: The data members and methods having public as access specifier can be accessed by the class objects created outside the class.
  2. Protected: The data members and methods declared as protected will be accessible to the class methods and the derived class methods only.
  3. Private: These data members and methods will be accessible from the class methods only not from derived classes and not from objects created outside the class.
  4. Internal: Some languages define internal as an access specifier which means the data member or method is available to all the classes inside that particular assembly.
  5. Friend: A friend class or method can access all data of a class including private and protected data.
       what is the difference between overloading & overriding

Overriding - same method names with same arguments and same return types associated in a class and its subclass.

Overloading - same method name with different arguments, may or may not be same return type written in the same class itself.

Example for overriding
Clas A
{
Virtual void hi(int a)
{
}
}

Class B:A
{
public overrid void hi(int a)
{

}
}

Example for Over loading

Class A
{
class a()

{

}
class a(int a)
{
}
}


20. What do you mean by inline function?
Ans: An inline function is a function that is expanded inline when invoked.ie. the compiler replaces the function call with the corresponding function code. An inline function is a function that is expanded in line when it is invoked. That is the compiler replaces the function call with the corresponding function code (similar to macro).

21 What is the difference between a NULL pointer and a void pointer?
Ans: A NULL pointer is a pointer of any type whose value is zero. A void pointer is a pointer to an object of an unknown type, and is guaranteed to have enough bits to hold a pointer to any object. A void pointer is not guaranteed to have enough bits to point to a function (though in general practice it does).


22. What is difference between C++ and Java?
Ans: C++ has pointers Java does not.
Java is platform independent C++ is not.
Java has garbage collection C++ does not.


23. What do you mean by multiple inheritance in C++ ?
Ans: Multiple inheritance is a feature in C++ by which one class can be of different types. Say class teaching Assistant is inherited from two classes say teacher and Student.


24. What do you mean by virtual methods?
Ans: virtual methods are used to use the polymorphism feature in C++. Say class A is inherited from class B. If we declare say function f() as virtual in class B and override the same function in class A then at runtime appropriate method of the class will be called depending upon the type of the object.


25. What do you mean by static methods?
Ans: By using the static method there is no need creating an object of that class to use that method. We can directly call that method on that class. For example, say class A has static function f(), then we can call f() function as A.f(). There is no need of creating an object of class A.


26. How many ways are there to initialize an int with a constant?
Ans: Two.
There are two formats for initializers in C++ as shown in the example that follows. The first format uses the traditional C notation. The second format uses constructor notation.
int foo = 123;
int bar (123);


27. What is a constructor?
Ans: Constructor is a special member function of a class, which is invoked automatically whenever an instance of the class is created. It has the same name as its class.


28. What is destructor?
Ans: Destructor is a special member function of a class, which is invoked automatically whenever an object goes out of the scope. It has the same name as its class with a tilde character prefixed.


29. What is an explicit constructor?
Ans: A conversion constructor declared with the explicit keyword. The compiler does not use an explicit constructor to implement an implied conversion of types. It’s purpose is reserved explicitly for construction.


30 What is the Standard Template Library?
Ans: A library of container templates approved by the ANSI committee for inclusion in the standard C++ specification. A programmer who then launches into a discussion of the generic programming model, iterators, allocators, algorithms, and such, has a higher than average understanding


 31. What problem does the namespace feature solve?
Ans: Multiple providers of libraries might use common global identifiers causing a name collision when an application tries to link with two or more such libraries. Thenamespace feature surrounds a library’s external declarations with a unique namespace that eliminates the potential for those collisions. This solution assumes that two library vendors don’t use the same namespace identifier, of course.


32. What is the use of ‘using’ declaration?
Ans: A using declaration makes it possible to use a name from a namespace


33. What is a template?
Ans: Templates allow us to create generic functions that admit any data type as parameters and return a value without having to overload the function with all the possible data types. Until certain point they fulfill the functionality of a macro. Its prototype is any of the two following ones:
template function_declaration;
template function_declaration;


34. Differentiate between a template class and class template?
Ans:
Template class:
A generic definition or a parameterized class not instantiated until the client provides the needed information. It’s jargon for plain templates.
Class template:
A class template specifies how individual classes can be constructed much like the way a class specifies how individual objects can be constructed. It’s jargon for plain classes.


35. What is the difference between a copy constructor and an overloaded assignment operator?
Ans: A copy constructor constructs a new object by using the content of the argument object. An overloaded assignment operator assigns the contents of an existing object to another existing object of the same class.


36. What is a virtual destructor?
Ans: The simple answer is that a virtual destructor is one that is declared with the virtual attribute.


37. What is an incomplete type?
Ans: Incomplete type refers to pointers in which there is non availability of the implementation of the referenced location or it points to some location whose value is not available for modification.

Example:
int *i=0×400 // i points to address 400
*i=0; //set the value of memory location pointed by i.
Incomplete types are otherwise called uninitialized pointers.


38. What do you mean by Stack unwinding?
Ans: It is a process during exception handling when the destructor is called for all local objects between the place where the exception was thrown and where it is caught.


39. What is a container class? What are the types of container classes?
Ans: A container class is a class that is used to hold objects in memory or external storage. A container class acts as a generic holder. A container class has a predefined behavior and a well-known interface. A container class is a supporting class whose purpose is to hide the topology used for maintaining the list of objects in memory. When a container class contains a group of mixed objects, the container is called a heterogeneous container; when the container is holding a group of objects that are all the same, the container is called a homogeneous container

of the new technology that STL brings to C++ programming.

40. Name some pure object oriented languages?
Ans: Smalltalk, Java, Eiffel, Sather.

C++ INTERVIEW QUESTIONS FOR FRESHERS WITH ANSWERS


1. What is a class?
Ans: The objects with the same data structure (attributes) and behavior (operations) are called class.


2. What is an object?
Ans: It is an entity which may correspond to real-world entities such as students, employees, bank account. It may be concrete such as file system or conceptual such as scheduling policies in multiprocessor operating system.
Every object will have data structures called attributes and behavior called operations.


3. What is the difference between an object and a class?
Ans: All objects possessing similar properties are grouped into class.
Example :–person is a class, ram, hari are objects of person class. All have similar attributes like name, age, sex and similar operations like speak, walk.

Class person
{
private:
char name[20];
int age;
char sex;
public: speak();
walk();
};


4. What is the difference between class and structure?
Ans: In class the data members by default are private but in structure they are by default public


5. Define object based programming language?
Ans: Object based programming language support encapsulation and object identity without supporting some important features of OOPs language.
Object based language=Encapsulation + object Identity


6. Define object oriented language?
Ans: Object-oriented language incorporates all the features of object based programming languages along with inheritance and polymorphism.

Example: – c++, java.

7. Define OOPs?
Ans: OOP is a method of implementation in which programs are organized as co-operative collection of objects, each of which represents an instance of some class and whose classes are all member of a hierarchy of classes united through the property of inheritance.


8. What is public, protected, and private?
Ans: These are access specifier or a visibility lebels .The class member that has been declared as private can be accessed only from within the class. Public members can be accessed from outside the class also. Within the class or from the object of a class protected access limit is same as that of private but it plays a prominent role in case of inheritance


9. What is a scope resolution operator?
Ans: The scope resolution operator permits a program to reference an identifier in the global scope that has been hidden by another identifier with the same name in the local scope.


10. What do you mean by inheritance?
Ans: The mechanism of deriving a new class (derived) from an old class (base class) is called inheritance. It allows the extension and reuse of existing code without having to rewrite the code from scratch.


11. What is abstraction?
Ans: The technique of creating user-defined data types, having the properties of built-in data types and a set of permitted operators that are well suited to the application to be programmed is known as data abstraction. Class is a construct for abstract data types (ADT).


12. What is encapsulation?
Ans: It is the mechanism that wraps the data and function it manipulates into single unit and keeps it safe from external interference.


13. How variable declaration in c++ differs that in c?
Ans: C requires all the variables to be declared at the beginning of a scope but in c++ we can declare variables anywhere in the scope. This makes the programmer easier to understand because the variables are declared in the context of their use.


14. What are the c++ tokens?
Ans: c++ has the following tokens
I. keywords
II. Identifiers
III. Constants
IV. Strings
V. operators


15. What do you mean by reference variable in c++?
Ans: A reference variable provides an alias to a previously defined variable.
Data type & reference-name = variable name

prepending variable with "&" symbol makes it as reference.
for example:
int a;
int &b = a;
 

16. What do you mean by implicit conversion?
Ans: Whenever data types are mixed in an expression then c++ performs the conversion automatically.
Here smaller type is converted to wider type.
Example- in case of integer and float integer is converted into float type.


17. What is the difference between method overloading and method overriding?
Ans: Overloading a method (or function) in C++ is the ability for functions of the same name to be defined as long as these methods have different signatures (different set of parameters). Method overriding is the ability of the inherited class rewriting the virtual method of the base class.


18. What are the defining traits of an object-oriented language?
The defining traits of an object-oriented language are:
encapsulation
inheritance
polymorphism

Ans:
Polymorphism: is a feature of OOPL that at run time depending upon the type of object the appropriate method is called.

Inheritance: is a feature of OOPL that represents the “is a” relationship between different objects (classes). Say in real life a manager is a employee. So in OOPL manger class is inherited from the employee class.
Encapsulation: is a feature of OOPL that is used to hide the information.

19. What is polymorphism?
Ans: Polymorphism is the idea that a base class can be inherited by several classes. A base class pointer can point to its child class and a base class array can store different child class objects.