What
is constructor or ctor?
Constructor creates an
object and initializes it. It also creates vtable for virtual functions. It is
different from other methods in a class.
What
is destructor?
Destructor usually
deletes any extra resources allocated by the object.
What
is default constructor?
Constructor with no
arguments or all the arguments has default values.
What
is copy constructor?
Constructor which
initializes the it's object member variables ( by shallow copying) with another
object of the same class. If you don't implement one in your class then
compiler implements one for you.
for example:
Boo Obj1(10); // calling Boo constructor
Boo Obj1(10); // calling Boo constructor
Boo Obj2(Obj1); //
calling boo copy constructor
Boo Obj2 = Obj1;// calling boo copy constructor
Boo Obj2 = Obj1;// calling boo copy constructor
When
are copy constructors called?
Copy constructors are
called in following cases:
a) when a function returns an object of that class by value
b) when the object of that class is passed by value as an argument to a function
c) when you construct an object based on another object of the same class
d) When compiler generates a temporary object
a) when a function returns an object of that class by value
b) when the object of that class is passed by value as an argument to a function
c) when you construct an object based on another object of the same class
d) When compiler generates a temporary object
What
is assignment operator?
Default assignment
operator handles assigning one object to another of the same class. Member to
member copy (shallow copy)
What
are all the implicit member functions of the class? Or what are all the
functions which compiler implements for us if we don't define one.??
default ctor
copy ctor
assignment operator
default destructor
address operator
copy ctor
assignment operator
default destructor
address operator
What
is conversion constructor?
constructor with a
single argument makes that constructor as conversion ctor and it can be used
for type conversion.
for example:
class Boo
{
public:
Boo( int i );
};
{
public:
Boo( int i );
};
Boo BooObject = 10 ; //
assigning int 10 Boo object
What
is conversion operator??
class can have a public
method for specific data type conversions.
for example:
class Boo
{
double value;
public:
Boo(int i )
operator double()
{
return value;
}
};
class Boo
{
double value;
public:
Boo(int i )
operator double()
{
return value;
}
};
Boo BooObject;
double i =
BooObject; // assigning object to variable i of type double. now
conversion operator gets called to assign the value.
What
is diff between malloc()/free() and new/delete?
malloc allocates memory
for object in heap but doesn't invoke object's constructor to initiallize the
object.
new allocates memory and
also invokes constructor to initialize the object.
malloc() and free() do
not support object semantics
Does not construct and destruct objects
string * ptr = (string *)(malloc (sizeof(string)))
Are not safe
Does not calculate the size of the objects that it construct
Returns a pointer to void
int *p = (int *) (malloc(sizeof(int)));
int *p = new int;
Are not extensible
new and delete can be overloaded in a class
Does not construct and destruct objects
string * ptr = (string *)(malloc (sizeof(string)))
Are not safe
Does not calculate the size of the objects that it construct
Returns a pointer to void
int *p = (int *) (malloc(sizeof(int)));
int *p = new int;
Are not extensible
new and delete can be overloaded in a class
"delete" first
calls the object's termination routine (i.e. its destructor) and then releases
the space the object occupied on the heap memory. If an array of objects was
created using new, then delete must be told that it is dealing with an array by
preceding the name with an empty []:-
Int_t *my_ints = new
Int_t[10];
...
delete []my_ints;
what
is the diff between "new" and "operator new" ?
"operator new" works like malloc.
What
is difference between template and macro??
There is no way for the
compiler to verify that the macro parameters are of compatible types. The macro
is expanded without any special type checking.
If macro parameter has a
postincremented variable ( like c++ ), the increment is performed two times.
Because macros are
expanded by the preprocessor, compiler error messages will refer to the
expanded macro, rather than the macro definition itself. Also, the macro will
show up in expanded form during debugging.
for example:
Macro:
#define min(i, j) (i
< j ? i : j)
template:
template
T min (T i, T j)
{
return i < j ? i : j;
}
template
T min (T i, T j)
{
return i < j ? i : j;
}
What
are C++ storage classes?
auto
register
static
extern
register
static
extern
auto: the default. Variables
are automatically created and initialized when they are defined and are
destroyed at the end of the block containing their definition. They are not
visible outside that block
register: a type of auto variable.
a suggestion to the compiler to use a CPU register for performance
static: a variable that is known
only in the function that contains its definition but is never destroyed and
retains its value between calls to that function. It exists from the time the
program begins execution
extern: a static variable whose
definition and placement is determined when all object and library modules are
combined (linked) to form the executable code file. It can be visible outside
the file where it is defined.
What
are storage qualifiers in C++ ?
They are..
const
volatile
mutable
volatile
mutable
Const keyword indicates that
memory once initialized, should not be altered by a program.
volatile keyword indicates that
the value in the memory location can be altered even though nothing in the
program
code modifies the contents. for example if you have a pointer to hardware location that contains the time, where hardware changes the value of this pointer variable and not the program. The intent of this keyword to improve the optimization ability of the compiler.
code modifies the contents. for example if you have a pointer to hardware location that contains the time, where hardware changes the value of this pointer variable and not the program. The intent of this keyword to improve the optimization ability of the compiler.
mutable keyword indicates that
particular member of a structure or class can be altered even if a particular
structure variable, class, or class member function is constant.
struct data
{
char name[80];
mutable double salary;
}
{
char name[80];
mutable double salary;
}
const data MyStruct = {
"Satish Shetty", 1000 }; //initlized by complier
strcpy ( MyStruct.name,
"Shilpa Shetty"); // compiler error
MyStruct.salaray = 2000 ; // complier is happy allowed
MyStruct.salaray = 2000 ; // complier is happy allowed
What
is reference ??
reference is a name that
acts as an alias, or alternative name, for a previously defined variable or an
object.
prepending variable with
"&" symbol makes it as reference.
for example:
int a;
int &b = a;
int &b = a;
What
is passing by reference?
Method of passing
arguments to a function which takes parameter of type reference.
for example:
void swap( int & x,
int & y )
{
int temp = x;
x = y;
y = temp;
}
{
int temp = x;
x = y;
y = temp;
}
int a=2, b=3;
swap( a, b );
Basically, inside the
function there won't be any copy of the arguments "x" and
"y" instead they refer to original variables a and b. so no extra
memory needed to pass arguments and it is more efficient.
When
do use "const" reference arguments in function?
a) Using const protects
you against programming errors that inadvertently alter data.
b) Using const allows function to process both const and non-const actual arguments, while a function without const in the prototype can only accept non constant arguments.
c) Using a const reference allows the function to generate and use a temporary variable appropriately.
b) Using const allows function to process both const and non-const actual arguments, while a function without const in the prototype can only accept non constant arguments.
c) Using a const reference allows the function to generate and use a temporary variable appropriately.
When
are temporary variables created by C++ compiler?
Provided that function
parameter is a "const reference", compiler generates temporary
variable in following 2 ways.
a) The actual argument
is the correct type, but it isn't Lvalue
double Cube(const double
& num)
{
num = num * num * num;
return num;
{
num = num * num * num;
return num;
}
double temp = 2.0;
double value = cube(3.0 + temp); // argument is a expression and not a Lvalue;
double value = cube(3.0 + temp); // argument is a expression and not a Lvalue;
b) The actual argument
is of the wrong type, but of a type that can be converted to the correct type
long temp = 3L;
double value = cuberoot ( temp); // long to double conversion
double value = cuberoot ( temp); // long to double conversion
What
is virtual function?
When derived class
overrides the base class method by redefining the same function, then if client
wants to access redefined the method from derived class through a pointer from
base class object, then you must define this function in base class as virtual
function.
class parent
{
void Show()
{
cout << "i'm parent" << endl;
}
};
{
void Show()
{
cout << "i'm parent" << endl;
}
};
class child: public
parent
{
void Show()
{
cout << "i'm child" << endl;
}
{
void Show()
{
cout << "i'm child" << endl;
}
};
parent *
parent_object_ptr = new child;
parent_object_ptr->show()
// calls parent->show() i
now we goto virtual
world...
class parent
{
virtual void Show()
{
cout << "i'm parent" << endl;
}
};
{
virtual void Show()
{
cout << "i'm parent" << endl;
}
};
class child: public
parent
{
void Show()
{
cout << "i'm child" << endl;
}
{
void Show()
{
cout << "i'm child" << endl;
}
};
parent *
parent_object_ptr = new child;
parent_object_ptr->show()
// calls child->show()
What
is pure virtual function? or what is abstract class?
When you define only
function prototype in a base class without implementation and do the complete
implementation in derived class. This base class is called abstract class and
client won't able to instantiate an object using this base class.
You can make a pure
virtual function or abstract class this way..
class Boo
{
void foo() = 0;
}
{
void foo() = 0;
}
Boo MyBoo; //
compilation error
What
is Memory alignment??
The term alignment
primarily means the tendency of an address pointer value to be a multiple of
some power of two. So a pointer with two byte alignment has a zero in the least
significant bit. And a pointer with four byte alignment has a zero in both the
two least significant bits. And so on. More alignment means a longer sequence
of zero bits in the lowest bits of a pointer.
What
problem does the namespace feature solve?
Multiple providers of
libraries might use common global identifiers causing a name collision when an
application tries to link with two or more such libraries. The namespace
feature surrounds a library's external declarations with a unique namespace
that eliminates the potential for those collisions.
namespace [identifier] {
namespace-body }
A namespace declaration
identifies and assigns a name to a declarative region.
The identifier in a namespace declaration must be unique in the declarative region in which it is used. The identifier is the name of the namespace and is used to reference its members.
The identifier in a namespace declaration must be unique in the declarative region in which it is used. The identifier is the name of the namespace and is used to reference its members.
What
is the use of 'using' declaration?
A using declaration
makes it possible to use a name from a namespace without the scope
operator.
What
is an Iterator class?
A class that is used to
traverse through the objects maintained by a container class. There are five
categories of iterators: input iterators, output iterators, forward iterators,
bidirectional iterators, random access. An iterator is an entity that gives
access to the contents of a container object without violating encapsulation
constraints. Access to the contents is granted on a one-at-a-time basis in
order. The order can be storage order (as in lists and queues) or some
arbitrary order (as in array indices) or according to some ordering relation
(as in an ordered binary tree). The iterator is a construct, which provides an
interface that, when called, yields either the next element in the container,
or some value denoting the fact that there are no more elements to examine.
Iterators hide the details of access to and update of the elements of a
container class. Something like a pointer.
What
is a dangling pointer?
A dangling pointer
arises when you use the address of an object after its lifetime is over. This
may occur in situations like returning addresses of the automatic variables
from a function or using the address of the memory block after it is freed.
What
do you mean by Stack unwinding?
It is a process during
exception handling when the destructor is called for all local objects in the
stack between the place where the exception was thrown and where it is caught.
Name
the operators that cannot be overloaded??
sizeof, ., .*, .->,
::, ?:
What
is a container class? What are the types of container classes?
A container class is a
class that is used to hold objects in memory or external storage. A container
class acts as a generic holder. A container class has a predefined behavior and
a well-known interface. A container class is a supporting class whose purpose is
to hide the topology used for maintaining the list of objects in memory. When a
container class contains a group of mixed objects, the container is called a
heterogeneous container; when the container is holding a group of objects that
are all the same, the container is called a homogeneous container.
What
is inline function??
The __inline keyword tells
the compiler to substitute the code within the function definition for every
instance of a function call. However, substitution occurs only at the compiler's
discretion. For example, the compiler does not inline a function if its address
is taken or if it is too large to inline.